Incentives

People respond to incentives. Including you. Understanding incentive structures explains behavior better than personality, intention, or willpower.

The Core Principle

“Show me the incentive and I will show you the outcome.” — Charlie Munger (Kaufman, 2005)

If a behavior persists, something is rewarding it. If a behavior doesn’t happen, something is punishing it or failing to reward it. Economists call this the “principal-agent problem”—when incentives diverge, behavior follows incentives, not intentions (Jensen & Meckling, 1976).

Incentive Types

TypeMechanismExample
FinancialMoney gained/lostSalary, fines, bonuses
SocialStatus, approval, belongingLikes, praise, inclusion
PsychologicalPleasure, pain avoidanceDopamine hit, anxiety relief
TemporalImmediate vs. delayedInstant gratification vs. future reward

Second-Order Effects

First-order: Direct consequence of action. Second-order: Consequence of the consequence. Levitt and Dubner’s Freakonomics popularized this analysis—incentives often produce unintended consequences (Levitt & Dubner, 2005).

ActionFirst-OrderSecond-Order
Eat cakePleasureWeight gain, guilt
ExerciseDiscomfortEnergy, health, confidence
Skip savingsMore spending moneyNo emergency fund, stress
Check phoneDopamineAttention fragmentation

Rule: Always ask “And then what?” at least twice.

Misaligned Incentives

When what’s rewarded differs from what you want:

ContextIncentiveMisalignment
Social mediaEngagementNot truth, depth, or wellbeing
NewsClicksNot accuracy or importance
Junk foodImmediate pleasureNot long-term health
Your own brainShort-term comfortNot long-term goals

Cross-Domain Incentive Analysis

DomainSurface IncentiveHidden IncentiveBetter Alignment
HealthTaste, convenienceLong-term functionMake healthy easy, unhealthy hard
WealthSpending pleasureSecurity, freedomAutomate savings, make spending visible
SocialAvoid awkwardnessDeep connectionReward vulnerability, schedule contact
MeaningComfort, distractionEngagement, growthEnvironment design, accountability

Designing Better Incentives

For Yourself

  1. Make good behavior easy (reduce friction)
  2. Make bad behavior hard (add friction)
  3. Create immediate rewards for long-term behaviors
  4. Make consequences visible (tracking, accountability)

Questions to Ask

  • What am I actually being rewarded for?
  • What behavior does this system encourage?
  • Who benefits from my current behavior?
  • What would I do if incentives were different?

The Meta-Incentive

Your environment is full of incentive structures designed by others—for their benefit, not yours.

  • Social media: Designed to maximize your engagement, not wellbeing
  • Food industry: Designed to maximize consumption, not health
  • News: Designed to maximize attention, not understanding

Defense: Design your own incentive structures. Don’t accept the defaults.


Never attribute to personality what can be explained by incentives. Change the incentives, change the behavior.

Jensen, M. C., & Meckling, W. H. (1976). Theory of the Firm: Managerial Behavior, Agency Costs and Ownership Structure. Journal of Financial Economics, 3(4), 305–360. https://doi.org/10.1016/0304-405X(76)90026-X
Kaufman, P. D. (2005). Poor Charlie’s Almanack: The Wit and Wisdom of Charles T. Munger (Expanded Third). Walsworth Publishing Company.
Levitt, S. D., & Dubner, S. J. (2005). Freakonomics: A Rogue Economist Explores the Hidden Side of Everything. William Morrow.